The "Carousel Button" takes you back to the carousel when looking anywhere else during the shared draft. The "Home Button" appears when you’re scouting on other players' boards or the carousel and can be used to quickly return to your home board. Now displays the drop rates for different tiers based on your level.įlipped the locations of the buy XP and refresh buttons. Now displays your current level and XP progress. Hovering the "Buy XP" tooltip now displays how much gold you need to hit your next level. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.Ībility: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.Ībility: The Culling. (2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.Ībility: Piercing Darkness. We’ve seen a large rise in Hush and Swordbreaker usage, which is causing a bit too much of the “I don’t get to play” effect that we’re not really comfortable with, so we’re lowering their proc rates. ![]() Finally, Brand's ability is doing appropriate damage, but it's taking him too long to cast. Rek’sai is a bit on the high end stat-wise while having such a powerful ability, so we’re pulling some power out from her base stats. Zyra’s ability is far too strong for a Tier 1. We’re hitting a few of the champions that are overpowered for their cost, trait power, and general utility. We’re seeing some very light ranger play, but overall the champions still feel pretty underwhelming, especially in the Tier 4's so we’re bringing them up to more appropriate power levels.Īshe Ability Attack Damage (per arrow): 25%/30%/35% ⇒ 30%/35%/40% We went conservative on the Ranger buffs for 9.24, as we were worried about over buffing them. Senna and Amumu are pretty close to where we want them, just need a few small adjustments. They’re currently best DPS and have free backline access, which is a bit too much.Īssassin (3): 75% Crit Damage/10% Crit Chance ⇒ 50% Crit Damage & 10% Crit Chance Because of this, we’re going to be removing a lot of power from Assassins. This was expected, but has led to a lack of counter options due to their movement pattern. ![]() ![]() ![]() Phantom Dancer's rework has jumped up the Assassin power level. Finally we’re happy with where Shadow has landed, but (3) Shadow is a bit too easy to put into many comps, so we’re bringing its power down.Įlectric Damage: 100/300/500 ⇒ 80/250/500 We also overshot the power level of Electric a bit, so we’re undoing that (though electric 2 will still be slightly above 9.23 numbers). We’re happy with the Inferno changes but the (6) and (9) still aren’t hitting the power level we’d like to make them competitive, so we’re giving them another bump. It’s also nice to just make star scaling have the same rule for 2-Star and 3-Star.ģ-Star scaling Health & Attack Damage from 2-star values: 2x ⇒ 1.8x By removing that formula, we'll be able to put that power elsewhere, such as ability scaling. 3-Star units have been an issue to balance because of the rigid way they scale (doubling their Health and Attack Damage).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |